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	<title>emilysquared &#187; Tom Kelley</title>
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		<title>emilysquared &#187; Tom Kelley</title>
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		<title>Reading Response: Barrier Jumping</title>
		<link>http://emilysquared.wordpress.com/2006/10/15/reading-response-barrier-jumping/</link>
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		<pubDate>Sun, 15 Oct 2006 18:05:53 +0000</pubDate>
		<dc:creator>Emily Frye</dc:creator>
				<category><![CDATA[Art of Innovation]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Tom Kelley]]></category>

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		<description><![CDATA[Art of Innovation: Chapter 9
Tom Kelley
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;
All I can say is… Harley-Davidson look out. My customer’s are going to out tattoo your customers.
At last, Kelley talks about the Grim Stuff. Or does he? It seems to be the classic example of learning from your mistakes. Growing up I don’t remember many sporting events that I attended [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=emilysquared.wordpress.com&blog=358548&post=54&subd=emilysquared&ref=&feed=1" />]]></description>
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		<title>Reading Response: Prototyping is the Shorthand of Innovation</title>
		<link>http://emilysquared.wordpress.com/2006/10/13/reading-response-prototyping-is-the-shorthand-of-innovation/</link>
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		<pubDate>Fri, 13 Oct 2006 22:06:59 +0000</pubDate>
		<dc:creator>Emily Frye</dc:creator>
				<category><![CDATA[Art of Innovation]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Tom Kelley]]></category>

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		<description><![CDATA[Chapter 6: Art of Innovation
Tom Kelly 
 &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;
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“Prototyping is problem solving. It’s a culture &#38; a language. You can prototype just about anything—a new product, or a service, or a special promotion. What counts is moving the ball forward. No wasting time.”
&#160;
This past week the water certainly has been rising. Like the workers on the set of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=emilysquared.wordpress.com&blog=358548&post=53&subd=emilysquared&ref=&feed=1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>Reading Response: In Search of the “Wet Nap” Interface</title>
		<link>http://emilysquared.wordpress.com/2006/10/05/reading-response-in-search-of-the-%e2%80%9cwet-nap%e2%80%9d-interface/</link>
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		<pubDate>Thu, 05 Oct 2006 14:26:08 +0000</pubDate>
		<dc:creator>Emily Frye</dc:creator>
				<category><![CDATA[Art of Innovation]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Tom Kelley]]></category>

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		<description><![CDATA[Reading Response: Chapter 13 
Tom Kelley’s The Art of Innovation
&#160;
&#160;
Here’s a question:
Why do Grocery stores shoot that blast of cold air at you when you enter the store?
&#160;
Reading Kelley’s Chapter made me wonder why I didn’t have more bugs on my bug list. I just wasn’t thinking entirely, I was worried about solutions and who [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=emilysquared.wordpress.com&blog=358548&post=51&subd=emilysquared&ref=&feed=1" />]]></description>
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